Results
author = "DE BOECK, Joan"
Terms of Enaction and Enactive Interfaces
Author(s) :
DE BOECK, Joan
Description :
The covered terms are bimanual interaction, problems of depth rendering, haptic rendering of virtual objects, interaction technique, multimodal/multisensory interface. metaphors in HCI, multimodality in HCI and navigation in virtual environments.
Repository :
Document Server@UHasselt
Language(s) :
English
A User and Designer Perspective on Multimodal Interaction in 3D environments
Author(s) :
DE BOECK, Joan
Description :
Creating user interfaces that fully support the three dimensions, is not a simple process. Although 3D interfaces have been successfully applied in several domains, they often support a poor interaction, compared to the possibilities of our human body. Current solutions often limit to visual output ...
Repository :
Document Server@UHasselt
Language(s) :
English
A user and designer perspective on multimodal interaction in 3D environments
Author(s) :
DE BOECK, Joan
Description :
Repository :
Document Server@UHasselt
Language(s) :
Undetermined
Haptic camera manipulation: extending the "camera in hand metaphor"
Description :
Many applications that support force feedback make use of a haptic device (such as the PHANToM) used for pointing operations, combined with a second device mainly used for navigation (such as a SpaceMouse). In
our former research project we introduced the Camera In Hand Metaphor in which we use the ...
Repository :
Document Server@UHasselt
Language(s) :
English
Force Feedback Magnitude Effects on User's Performance during Target Acquisition: A Pilot Study
Description :
Only a few guidelines exist for defining the force properties in a haptic interface; as a consequence, they are mostly determined in an ad-hoc manner. We investigate how the user's performance changes during target acquisition when increasing force amplitudes are applied. Using a simple multidirecti...
Repository :
Document Server@UHasselt
Language(s) :
English
Target Acquisition with Force Feedback: The Effect of Different Forces on the User's Performance
Description :
Besides realistic haptic rendering of objects, haptic feedback can also be used to provide an abstract feedback channel. This can either be realised by a tactile or a force feedback stimulus. When using forces, care has to be taken that the user’s performance is not influenced in a negative way. How...
Repository :
Document Server@UHasselt
Language(s) :
English
CoGenIVE: Building 3D Virtual Environments Using a Model Based User Interface Design Approach
Description :
Although interactive virtual environments (IVE) have the capability to offer intuitive and easy to use interfaces, their creation is often a long and expensive process, in which specialists play a key role. The VR-DeMo approach investigates how the use of high-level specifications may help to overco...
Repository :
Document Server@UHasselt
Language(s) :
English
The Phantom versus the Falcon: Force Feedback Magnitude Effects on user’s Performance during Target Acquisition
Description :
Applying force feedback applications in a therapy environment allows the patient to practice in a more independent manner, with less intervention of the therapist. Currently however, high-end devices such as the Phantom or the HapticMaster are far too expensive to provide a device per patient. Recen...
Repository :
Document Server@UHasselt
Language(s) :
English
Comparing NiMMiT and data-driven notations for describing multimodal interaction
Description :
In the past few years, multimodal interaction is gaining importance in virtual environments. Although multimodality makes interaction with the environment more intuitive and natural for the user, the development cycle of such an environment is often a long and expensive process. In our overall field...
Repository :
Document Server@UHasselt
Language(s) :
English
Exploiting proprioception to improve haptic interaction in a virtual environment
Description :
3D environments are designed to be intuitive and easy to use. However, when defining interaction in 3D virtual environments, suitable paradigms for accessing objects and user interface elements are often difficult to determine. Several solutions currently exist, all with their strengths and weakness...
Repository :
Document Server@UHasselt
Language(s) :
English